

The actual printing workflow only took around 125 hours for the 24 tiles, but the data gathering, elevation map generation, and project fine-tuning turned this figure into 400+ hours over the course of a year. They also needed to fit together seamlessly as an assembly.”
#GTA V MAP TRIAL#
From there it was a matter of trial and error dialing in my 3D printing settings to print buildings, terrain, and the water features in black, all at once. Riccobene added, “Each tile is an 800MB 3D model. He eventually mapped around 500 million coordinates and created a corresponding tiled elevation grid, which he turned into 3D printable polygon meshes (STLs).
#GTA V MAP PROFESSIONAL#
He told Kotaku, “The next challenge was merging the point clouds and turning the dataset into real-world data so I could manipulate, process, and analyze it with professional mapping and cartography software.” The scanning process took around 100 hours. Since open-world games tend not to spawn the entire map in at once (this would require too much memory), Riccobene had to painstakingly walk around and scan each part of the map manually. Each scan, denoted by the tap of a hotkey, collects over a million data points. The script runs directly in-game and works by collecting surrounding ground elevations in a 1km radius around the player. To start, he wrote a custom script to scan the relief and buildings in the RDR2 map, eventually porting it for use in GTA V. Riccobene’s 3D printing project actually begins with one of Rockstar’s other games, the widely acclaimed Red Dead Redemption 2 (RDR2). According to Riccobene, the exact size of GTA V’s Los Santos is 80.3 sq. It is by far the largest map in the entire GTA series, spanning more than double the surface area of the next in line, GTA: San Andreas.
#GTA V MAP FULL#
The GTA V map, which is based on Los Angeles, is a fictional city by the name of Los Santos – a lively sun-soaked metropolis packed full of criminal enterprises and hedonistic pleasures.

GTA developer Rockstar Games is known to be particularly meticulous in its map design efforts, padding out its urban and rural landscapes with lifelike architecture, terrain, and all the side missions you could ever ask for.

The maps of open-world free roam games are something to behold these days. Los Santos: The 3D printed City of Saints Riccobene told Kotaku, “It was probably the most enjoyable and technically challenging project I’ve ever worked on.” Los Santos International Airport, one of 24 3D printed map tiles. Unfortunately, due to COVID-19, he wasn’t able to go out into the world all that much this year and settled for recreations of virtual video game worlds instead. Riccobene is known for this kind of work, as his usual day-to-day often involves using real-world data to recreate locations as to-scale “data sculptures”.
#GTA V MAP SERIES#
Printed using a Prusa i3 MK3 FFF system, the map was produced in a series of 24 individual tiles before being assembled into its final form. Product designer Dom Riccobene has 3D printed a miniature physical replica of the entire Grand Theft Auto V (GTA V) map in a project that took him over 400 hours from start to finish. Who do you think should make the shortlists for this year’s show? Have your say now. The nominations for the 2021 3D Printing Industry Awards are now open.
